Published inUnity Coder CornerCoding Flight Controls in C#Objective: An overview on coding the pitch, yaw, roll, acceleration, and deacceleration of a spaceship in the Unity 3D Engine.Feb 10Feb 10
Coding an Idle Cutscene in Cinemachine and Timeline Part 2The First Camera angle and Triggering the Scene via CodeJan 6, 2024Jan 6, 2024
Coding an Idle Cutscene in Cinemachine and TimelineAn idle cutscene is a scene that triggers if no inputs are registered for a given period of time. Right off the bat, you may notice that…Dec 27, 2023Dec 27, 2023
Switching between Gameplay CamerasCinemachine and Timeline Final Framework Log 4Dec 13, 2023Dec 13, 2023
A Cockpit with a View — First-Person Gameplay CameraCinemachine and Timeline Final Framework Log 3Apr 13, 2023Apr 13, 2023
Beautiful Post-Processing with HDRI SkiesCinemachine and Timeline Final Framework Log 2Apr 12, 2023Apr 12, 2023
Create Environments Using HDRI SkiesCinemachine and Timeline Final Framework Log 1Mar 27, 2023Mar 27, 2023
Published inGeek CultureReady for Battle Cutscene Using Timeline and CinemachineWhen combining Cinemachine and Timeline, another example we can look at is a cutscene that is activated when the character walks into a…Mar 21, 2023Mar 21, 2023
Combining Cinemachine and Timeline for Ultimate ControlWhen combining Cinemachine and Timeline, you can add all sorts of interesting camera angles to your animation to create cutscenes. Let’s…Mar 20, 2023Mar 20, 2023