Dennisse Pagán Dávila
Dennisse Pagán Dávila


This quote has always warmed my heart. At the end of the day, we are gamers making the games we want to see out there.

. . . I remember the first time I felt game development calling out to me. It was Christmas Day, 2001, I had just gotten my first video game console, the Playstation 2, bundled with Jak and Daxter: The Precursor Legacy. I spent countless hours swimming around the virtual worlds of Naughty Dog’s latest creation… and I mean literally swimming around. The game had this invincible shark that would gobble up the player if they strayed too far into the ocean, and for some reason, I was compelled to find out why. Why did it work that way? How does it know when to eat me? Why can’t I kill it? How does any of this even work!? That was the spark.

I use Medium to document my projects in the form of articles by using the Feynman Technique to enrich my learning while giving something back to the community—openly sharing what I learn on the go and how each significant facet of my projects is created.

I am currently seeking work opportunities in the video game industry, if you're interested feel free to contact me via any of the following:

Email: dpagandavila@gmail.com Let's work on something meaningful!

Connect with Dennisse Pagán Dávila
Dennisse Pagán Dávila

Dennisse Pagán Dávila

Software Engineer that specialize in Game Development. Currently looking for new opportunities. Portfolio: dennissepagan.com