This quote has always warmed my heart. At the end of the day, we are gamers making the games we want to see out there.
. . . I remember the first time I felt game development calling out to me. It was Christmas Day, 2001, I had just gotten my first video game console, the Playstation 2, bundled with Jak and Daxter: The Precursor Legacy. I spent countless hours swimming around the virtual worlds of Naughty Dog’s latest creation… and I mean literally swimming around. The game had this invincible shark that would gobble up the player if they strayed too far into the ocean, and for some reason, I was compelled to find out why. Why did it work that way? How does it know when to eat me? Why can’t I kill it? How does any of this even work!? That was the spark.
I use Medium to document my projects in the form of articles by using the Feynman Technique to enrich my learning while giving something back to the community—openly sharing what I learn on the go and how each significant facet of my projects is created.
I am currently seeking work opportunities in the video game industry, if you're interested feel free to contact me via any of the following:
Email: dpagandavila@gmail.com Let's work on something meaningful!