Dennisse Pagán DávilaHow to Build an Interactive Security Camera SystemBy combining the power of Cinemachine and C# scripts, we can create a fully interactive Security Camera system, let’s have a look!Jan 27, 2023Jan 27, 2023
InGeek CulturebyDennisse Pagán DávilaReady for Battle Cutscene Using Timeline and CinemachineWhen combining Cinemachine and Timeline, another example we can look at is a cutscene that is activated when the character walks into a…Mar 21, 2023Mar 21, 2023
Dennisse Pagán DávilaTimeline Control Quick TipsLet’s take a look at some quick tips to make your experience using timeline even smoother.Feb 7, 2023Feb 7, 2023
Dennisse Pagán DávilaCombining Cinemachine and Timeline for Ultimate ControlWhen combining Cinemachine and Timeline, you can add all sorts of interesting camera angles to your animation to create cutscenes. Let’s…Mar 20, 2023Mar 20, 2023
In.Net ProgrammingbyDennisse Pagán DávilaInteractive Treasure Chest System Using TimelineHave you ever noticed how a little cutscene or animation segment plays when you open a chest in a video game? These are different from…Mar 19, 2023Mar 19, 2023
Dennisse Pagán DávilaWinning the Race — Animation with Control and Override TracksMaking multilayered character animations often requires more than just multiple animation clips spliced together into one sequence.Mar 2, 2023Mar 2, 2023
Dennisse Pagán DávilaCharacter Animations in TimelineWe’ve seen primitives, and more complex objects like ships animated in Timeline, but the most complex object yet is a character. Characters…Feb 28, 2023Feb 28, 2023
Dennisse Pagán DávilaWorking With Imported Animations in UnityWhether you got your animations from the asset store or another 3rd party, you will need to duplicate your animation in order to use it…Mar 1, 2023Mar 1, 2023
In.Net ProgrammingbyDennisse Pagán DávilaUsing Signal Emitters to Access C# ScriptsUnity 2019.1 introduced Signal Emitters, a feature that establishes a communication channel that allows Timeline to interact with outside…Feb 22, 2023Feb 22, 2023
Dennisse Pagán DávilaControl Tracks and Nested TimelinesA Control Track in Unity Timeline enables you to control time-related elements and Playable Directors in a GameObjectFeb 21, 2023Feb 21, 2023
Dennisse Pagán DávilaThe Power of Activation TracksActivation Tracks are a special type of track within the Unity Timeline. They facilitate the addition of multiple animations/objects in a…Feb 17, 2023Feb 17, 2023
Dennisse Pagán DávilaSpatial Sound and Music in TimelineAudio Tracks allow you to add background music and sound effects in a straightforward easy process. You can add a simple audio track that…Feb 20, 2023Feb 20, 2023
Dennisse Pagán DávilaMaking Spaceships Fly using TimelineUsing the same workflow Simple Timeline Animations, it’s possible to animate more complex objects than just your regular primitives.Feb 13, 2023Feb 13, 2023
Dennisse Pagán DávilaPre and Post Extrapolation in TimelinePre and post-extrapolation refer to the behavior the Timeline follows while it waits before(pre) or after(post) a clip has played. This…Feb 8, 2023Feb 8, 2023
Dennisse Pagán DávilaSimple Timeline AnimationsIf you’ve ever used a video editor, you might feel right at home with Timeline since they essentially accomplish extremely similar…Feb 1, 2023Feb 1, 2023
Dennisse Pagán DávilaCinemachine Brain — What is it?Cinemachine Brain is a Unity Camera component that monitors all active Virtual Cameras in your scene. As such, Cinemachine Brain is in…Jan 24, 2023Jan 24, 2023
Dennisse Pagán DávilaOver-The-Shoulder Aiming in UnityStates refer to your character's current status — are they jumping, aiming, or running? Is the character alive or dead? These are all…Jan 20, 2023Jan 20, 2023
Dennisse Pagán Dávila2D Cameras Using Virtual CamerasCinemachine makes it extremely easy to add a full 2D view to your game by using the 2D Virtual Camera, which comes preset and ready to go…Jan 19, 2023Jan 19, 2023
Dennisse Pagán DávilaKeeping All Objects In View in UnityWe’ve talked a lot about prioritizing individual objects into view, but what about when we want multiple objects? That brings us to the…Jan 18, 2023Jan 18, 2023
Dennisse Pagán DávilaHow to Create the Handheld Look on Unity Cameras using NoiseA handheld camera in film-making and video production refers to a camera that is held in one’s hands rather than mounted on a tripod. As…Jan 5, 2023Jan 5, 2023