Dennisse Pagán DávilaCreating a Sci-fi Lab Room: Props to Bring a Level to LifeIn today’s article, I will continue discussing the thought process behind the Sci-fi Lab Room level design. Be sure to check the article…Jul 28, 2022Jul 28, 2022
Dennisse Pagán DávilaOptimize Fog in Unity’s HDRPWhen adding volumetric lights with fog, you may have some issues with the fog’s appearance, such as pixelated or blotchy deformities. This…Sep 30, 2022Sep 30, 2022
Dennisse Pagán DávilaThe Power of Indirect Multipliers in UnitySo you went through the process of baked lighting and you find that objects in your scene aren’t quite as bright, or maybe they’re too…Sep 28, 2022Sep 28, 2022
Dennisse Pagán DávilaOptimize Baked Lighting in UnityBaking is a process that extracts and stores information from the geometry of an object, which can then be used to drive vertex-based…Sep 27, 2022Sep 27, 2022
Dennisse Pagán DávilaUsing Multiple Post-Processing Profiles and Reflection Probes in UnityPost-processing is the magic sauce that brings your game to life. It’s a set of processes applied to the final rendered scene only, giving…Sep 26, 2022Sep 26, 2022
Dennisse Pagán DávilaThe Amazing Power of Light Probes in Unity: A Beginners GuideThe lighting in a game is often one of the most overlooked aspects of the development process. For a lot of developers, this comes down to…Sep 22, 2022Sep 22, 2022
Dennisse Pagán DávilaWhy are Screen Space Reflections Unique?Objective: Learn what Screen Space Reflection is, and a simple way to add them to your project.Sep 17, 2022Sep 17, 2022
Dennisse Pagán DávilaUsing Cookies to Create Realistic Lighting in UnityObjective: Learn what Cookies are in Unity, what they do, how they work, and how you can apply them.Sep 16, 2022Sep 16, 2022
Dennisse Pagán DávilaControl Your Lighting in Unity Using Light LayersObjective: Learn what Light Layers are, how they work, and a simple way to use them.Sep 15, 2022Sep 15, 2022
InNerd For TechbyDennisse Pagán DávilaAdding Volumetric Lights with FogObjective: A brief look at what volumetric lighting is, and how to add lights with volumetric fog in Unity HDRP.Sep 7, 20221Sep 7, 20221
Dennisse Pagán DávilaUsing Layered Lit to mix Texture MapsLet’s take a look at a simple way to add post-apocalyptic vibes to your textures!Sep 5, 2022Sep 5, 2022
Dennisse Pagán DávilaUsing Decals in Unity HDRPAdd Intricate Details Without Having to Create Extra Objects!Aug 31, 2022Aug 31, 2022
Dennisse Pagán DávilaTessellation in HDRPMake your flat textures come to life!Aug 30, 2022Aug 30, 2022
Dennisse Pagán DávilaUsing Height Maps and Pixel DisplacementSee how Height Mapping adds realism to your flat texturesAug 29, 2022Aug 29, 2022
Dennisse Pagán DávilaHigh Definition Rendering Pipeline in UnityThe High Definition Render Pipeline(HDRP) is your go-to for powerful high-fidelity graphics in Unity. The diverse and refined tools…Aug 25, 2022Aug 25, 2022
Dennisse Pagán DávilaReflection Probes in UnityHighly realistic reflections are a prominent feature in CG movies and animation, and they are crucial for really bringing a scene together…Aug 23, 2022Aug 23, 2022
Dennisse Pagán DávilaWhy Occlusion Culling Improves PerformanceHave you ever noticed how certain video game objects load into view as you pan the camera around? You might be watching occlusion culling…Aug 19, 2022Aug 19, 2022
Dennisse Pagán DávilaAdding Post-Processing Profiles in UnityWith the lighting and emissions finished, we can truly dive into the post-processing phase!Aug 17, 2022Aug 17, 2022
Dennisse Pagán DávilaAdding Emissions to Custom TexturesUnity comes with a pre-built option to add emission to textures, but this may not always be as precise as we’d like it to be.Aug 9, 2022Aug 9, 2022
Dennisse Pagán DávilaHow to Alter Your Pre-Built Texture MapsSometimes you find the perfect asset for your game only to realize that the color or texture just doesn’t fit the theme/mood. Luckily, you…Aug 5, 2022Aug 5, 2022