InLevel Up CodingbyDennisse Pagán DávilaBullet Hell With Object Pooling Part 2Today’s article is the final part of the Boss Fight Script Set and the Bullet Hell Script. In the previous article, we discussed the…Jul 13, 2022Jul 13, 2022
Dennisse Pagán DávilaBullet Hell Using Object PoolingIn the previous article, I covered how to Create a Boss Fight with Multiple Phases, and demonstrated phase 3 as an example. Today’s article…Jul 12, 2022Jul 12, 2022
Dennisse Pagán DávilaCreating a Boss Fight with Multiple PhasesToday’s article will focus on explaining a simple way to add and change between different phases. For the sake of concision, only one of…Jul 11, 2022Jul 11, 2022
Dennisse Pagán DávilaProgramming a Dynamic HP Bar in UnityToday’s article is part of a Boss Fight Script that we’ll keep exploring in segments due to its length. This article will focus on…Jul 10, 2022Jul 10, 2022
Dennisse Pagán DávilaCreating a Dynamic HP Bar in UnityToday’s article is part of a Boss Fight Script that we’ll keep exploring in segments due to its length.Jul 9, 2022Jul 9, 2022
InNerd For TechbyDennisse Pagán DávilaCreating a Homing Projectile in UnityToday’s core coding challenge will be a little math and physics heavy, but fear not! As always, we’ll be taking this one step at a time and…Jul 7, 2022Jul 7, 2022
InGeek CulturebyDennisse Pagán DávilaEnemy Wave Spawner in UnityToday’s core programming challenge will focus on using a coroutine to control how our enemies spawn into the game.Jul 6, 2022Jul 6, 2022
Dennisse Pagán DávilaAn Enemy That Destroys Power-UpsToday’s core programming challenge will closely follow the logic in the previous topic on how to create a Smart Enemy, as well as adding…Apr 4, 2022Apr 4, 2022
InCodeXbyDennisse Pagán DávilaCreating a Smart EnemyAs a game gets more complex, it is important to add more comprehensive enemy types to challenge the player. A simple way to start adding…Mar 28, 20221Mar 28, 20221
Dennisse Pagán DávilaUsing Raycast to Detect Attacks and Dodge2D Space Shooter — Phase II: Core Programming ChallengesSep 6, 2021Sep 6, 2021
InLevel Up CodingbyDennisse Pagán DávilaAn Introduction to Raycasting in Unity2DSpace Shooter — Phase II: Core Programming ChallengesAug 30, 20211Aug 30, 20211
Dennisse Pagán DávilaFlickering Color Effect in Unity2D Space Shooter — Phase II: Core Programming ChallengesAug 19, 2021Aug 19, 2021
Dennisse Pagán DávilaAggressive Enemy Type in Unity2D Space Shooter — Phase II: Core Programming ChallengesAug 18, 20211Aug 18, 20211
Dennisse Pagán DávilaA Quick Introduction to While Loops in C#Note: In this article, we’ll be taking a look at while loops, and their variation, do-loops.Aug 12, 2021Aug 12, 2021
InNerd For TechbyDennisse Pagán DávilaA Quick Introduction to For Loops in C#What is a For Loop?Aug 11, 2021Aug 11, 2021
Dennisse Pagán DávilaRandomize Enemy Shields in Unity2D Space Shooter — Phase II: Core Programming ChallengesAug 4, 2021Aug 4, 2021
Dennisse Pagán DávilaShield Enemy in Unity2D Space Shooter — Phase II: Core Programming ChallengesAug 3, 2021Aug 3, 2021
Dennisse Pagán DávilaShield Enemy in Unity2D Space Shooter — Phase II: Core Programming ChallengesAug 3, 2021Aug 3, 2021
InLevel Up CodingbyDennisse Pagán DávilaHazard Collectible in Unity2D Space Shooter — Phase II: Core Programming ChallengesJul 30, 2021Jul 30, 2021