6 days agoUnity, it’s been a whileBefore the Unity debacle in September, I had been taking a much-needed break to deal with my personal life. Just as I was starting to settle back into my game dev groove, the Unity Runtime Fee news broke out. Now, I'm not one to post personal stuff on here, but…Game Development2 min readGame Development2 min read
Apr 13A Cockpit with a View — First-Person Gameplay CameraCinemachine and Timeline Final Framework Log 3 — After finishing the global post-processing of my scene, it was time to tackle the cockpit area of the ship. Objectives: Progress update on Cinemachine and Timeline Final Framework detailing how I put together a cockpit area with its own dedicated reflection probe and post-processing profiles. …Unity3d5 min readUnity3d5 min read
Apr 12Beautiful Post-Processing with HDRI SkiesCinemachine and Timeline Final Framework Log 2 — High Dynamic Range Images or HDRIs have the power to completely transform your scene by influencing lighting and the overall atmosphere or vibe of your scene. Today I am documenting how I used post-processing to compliment an HDRI environment and accentuate some of its properties. If you’re unfamiliar with my…Unity3d5 min readUnity3d5 min read
Mar 27Create Environments Using HDRI SkiesCinemachine and Timeline Final Framework Log 1 — An environment is an all-encompassing area that surrounds your level or scene. Think of it as a skybox that forms a 360° wrap around your entire level, after all, are going to be using a type of skybox to achieve this. Objective: Learn how to add an HDRI Skybox to…Unity3d4 min readUnity3d4 min read
Published inGeek Culture·Mar 21Ready for Battle Cutscene Using Timeline and CinemachineWhen combining Cinemachine and Timeline, another example we can look at is a cutscene that is activated when the character walks into a trigger. This is usually the kind of “event” cutscene that interrupts your gameplay as you walk into a certain area of your map like when you enter…Unity Game Development6 min readUnity Game Development6 min read
Published inWeb3 News & Blogging Website — 2023·Mar 20Combining Cinemachine and Timeline for Ultimate ControlWhen combining Cinemachine and Timeline, you can add all sorts of interesting camera angles to your animation to create cutscenes. Let’s have a look at how you can combine both. Objective: Combine Cinemachine and Timeline to create a simple sequence that transitions from gameplay to cutscene and back to gameplay. Table of Contents …Unity3d3 min readUnity3d3 min read
Published inC# Programming·Mar 19Interactive Treasure Chest System Using TimelineHave you ever noticed how a little cutscene or animation segment plays when you open a chest in a video game? These are different from other kinds of cutscenes and blend in with the flow of gameplay, this is something we can be easily achieved with Timeline. Objective: Learn how…Unity3d8 min readUnity3d8 min read
Mar 2Winning the Race —Multifaceted Animations in TimelineMaking multifaceted character animations often requires more than just multiple animation clips spliced together into one sequence. For more context, “multifaceted animation” is a term I like to use to refer to animations that require more than one track or Timeline combined into a single finalized animation. …Unity3d5 min readUnity3d5 min read
Mar 1Working With Imported Animations in UnityWhether you got your animations from the asset store or another 3rd party, you will need to duplicate your animation in order to use it. This is because imported animations are write-protected which impedes certain things like Events or Timeline usage. Objective: Learn how to fix the “animation is read-only”…Unity3d3 min readUnity3d3 min read
Feb 28Character Animations in TimelineWe’ve seen primitives, and more complex objects like ships animated in Timeline, but the most complex object yet is a character. Characters tend to have a variety of expressions, actions, and states that make them truly unique to explore when it comes to animation. …Unity3d5 min readUnity3d5 min read