The Power of Events and DelegatesEvent delegates allow you to create fully self-contained and independent pieces of code, leading to highly efficient and modular scripts…Apr 12Apr 12
What are Delegates?Before we begin scripting our actions, I wanted to explore the concept of Delegates, as they are an important part of the process. You…Apr 8Apr 8
Creating Your First ActionsObjective: An Overview on how to create diffrent types of actions using the Unity Input System Package.Apr 3Apr 3
Action Maps for Multiple Input TypesObjective: An overview on action maps and how to create them.Apr 2Apr 2
Creating and Input Asset in UnityObjective: Learn what an Input Asset is and how to create it.Apr 1Apr 1
Setup Unity New Input SystemThe Unity Input System Package is a tool that allows us to create input systems via event-driven programming.Mar 31Mar 31
How to Restart a Playable Director in UnityObjective: How to restart a Timeline at the press of a key by using a simple C# Script.Mar 30Mar 30
Using the Power of Cinemachine and Timeline to Create an Opening SceneObjective: An summary on my process creating an opening cutscene for my portfolio.Mar 29Mar 29
Gameplay Cutscene EventsAn in-game cutscene event, for this article, refers to events in which an animation plays in response to a trigger. For example, when the…Mar 28Mar 28
Fade-in and Fade-out Transitions in UnityObjective: Creating fade-in and fade-out transition between scenes or segments by using Timeline and the Canvas Game Object in Unity.Mar 27Mar 27