Creating A Stamina Bar w/ New Unity Input systemObjective: Learn how to build a stamina bar that depletes when holding the sprint key and recharges when the key is released.Jun 13Jun 13
Rapid Prototyping w/ New Unity Input SystemObjective: Learn how to rapidly prototype inputs using Unity’s New Input SystemJun 11Jun 11
Charge Jump w/ New Unity Input SystemObjective: Learn how to use the Tap and Hold Interactions in the new Unity Input System.Jun 9Jun 9
How to Swap Action MapsObjective: Learn how to change between two action maps using the new Unity Input System.May 24May 24
2D Vector Composite w/ New Unity Input SystemObjective: Learn how to create an Action Map with multiple key bindings using WASD for player movement.May 18May 18
Scripting Actions (New Unity Input System)Now that we have a solid understanding of delegates and events, it’s time to return to the new Unity Input System. The reason for our brief…May 17May 17
A Practical Use for Delegates in Video GamesVideo games are full of triggers and reactions — in fact, you could argue that much of a game’s core logic is built on these interactions…May 14May 14
The Power of Events and DelegatesEvent delegates allow you to create fully self-contained and independent pieces of code, leading to highly efficient and modular scripts…Apr 12Apr 12
What are Delegates?Before we begin scripting our actions, I wanted to explore the concept of Delegates, as they are an important part of the process. You…Apr 8Apr 8
Creating Your First ActionsObjective: An Overview on how to create diffrent types of actions using the Unity Input System Package.Apr 3Apr 3