Dennisse Pagán DávilaCoding an Idle Cutscene in Cinemachine and Timeline Part 2The First Camera angle and Triggering the Scene via Code5 min read·Jan 6, 2024----
Dennisse Pagán DávilaCoding an Idle Cutscene in Cinemachine and TimelineAn idle cutscene is a scene that triggers if no inputs are registered for a given period of time. Right off the bat, you may notice that…4 min read·Dec 27, 2023----
Dennisse Pagán DávilaSwitching between Gameplay CamerasCinemachine and Timeline Final Framework Log 43 min read·Dec 13, 2023----
Dennisse Pagán DávilaA Cockpit with a View — First-Person Gameplay CameraCinemachine and Timeline Final Framework Log 35 min read·Apr 13, 2023----
Dennisse Pagán DávilaBeautiful Post-Processing with HDRI SkiesCinemachine and Timeline Final Framework Log 25 min read·Apr 12, 2023----
Dennisse Pagán DávilaCreate Environments Using HDRI SkiesCinemachine and Timeline Final Framework Log 14 min read·Mar 27, 2023----
Dennisse Pagán DávilainGeek CultureReady for Battle Cutscene Using Timeline and CinemachineWhen combining Cinemachine and Timeline, another example we can look at is a cutscene that is activated when the character walks into a…6 min read·Mar 21, 2023----
Dennisse Pagán DávilaCombining Cinemachine and Timeline for Ultimate ControlWhen combining Cinemachine and Timeline, you can add all sorts of interesting camera angles to your animation to create cutscenes. Let’s…3 min read·Mar 20, 2023----
Dennisse Pagán DávilainC# ProgrammingInteractive Treasure Chest System Using TimelineHave you ever noticed how a little cutscene or animation segment plays when you open a chest in a video game? These are different from…8 min read·Mar 19, 2023----