5 days agoCreate Environments Using HDRI SkiesCinemachine and Timeline Final Framework Log 1 — An environment is an all-encompassing area that surrounds your level or scene. Think of it as a skybox that forms a 360° wrap around your entire level, after all, are going to be using a type of skybox to achieve this. Objective: Learn how to add an HDRI Skybox to…Unity3d4 min readUnity3d4 min read
Mar 21Ready for Battle Cutscene Using Timeline and CinemachineWhen combining Cinemachine and Timeline, another example we can look at is a cutscene that is activated when the character walks into a trigger. This is usually the kind of “event” cutscene that interrupts your gameplay as you walk into a certain area of your map like when you enter…Unity Game Development6 min readUnity Game Development6 min read
Published in Web3 News & Blogging Website — 2023·Mar 20Combining Cinemachine and Timeline for Ultimate ControlWhen combining Cinemachine and Timeline, you can add all sorts of interesting camera angles to your animation to create cutscenes. Let’s have a look at how you can combine both. Objective: Combine Cinemachine and Timeline to create a simple sequence that transitions from gameplay to cutscene and back to gameplay. Table of Contents …Unity3d3 min readUnity3d3 min read
Published in C# Programming·Mar 19Interactive Treasure Chest System Using TimelineHave you ever noticed how a little cutscene or animation segment plays when you open a chest in a video game? These are different from other kinds of cutscenes and blend in with the flow of gameplay, this is something we can be easily achieved with Timeline. Objective: Learn how…Unity3d8 min readUnity3d8 min read
Mar 2Winning the Race —Multifaceted Animations in TimelineMaking multifaceted character animations often requires more than just multiple animation clips spliced together into one sequence. For more context, “multifaceted animation” is a term I like to use to refer to animations that require more than one track or Timeline combined into a single finalized animation. …Unity3d5 min readUnity3d5 min read
Mar 1Working With Imported Animations in UnityWhether you got your animations from the asset store or another 3rd party, you will need to duplicate your animation in order to use it. This is because imported animations are write-protected which impedes certain things like Events or Timeline usage. Objective: Learn how to fix the “animation is read-only”…Unity3d3 min readUnity3d3 min read
Feb 28Character Animations in TimelineWe’ve seen primitives, and more complex objects like ships animated in Timeline, but the most complex object yet is a character. Characters tend to have a variety of expressions, actions, and states that make them truly unique to explore when it comes to animation. …Unity3d5 min readUnity3d5 min read
Published in C# Programming·Feb 22Using Signal Emitters to Access C# ScriptsUnity 2019.1 introduced Signal Emitters, a feature that establishes a communication channel that allows Timeline to interact with outside systems in your project, including scripts. Let’s take a look at how you can use this to your advantage when scripting! Objective: Learn what signal emitters are, how to use them…Unity3d4 min readUnity3d4 min read
Feb 21Control Tracks and Nested TimelinesA Control Track in Unity Timeline enables you to control time-related elements and Playable Directors in a GameObject This means that you can have multiple Timeline Assets with their own individual Playable Director components in the same sequence. …Unity3d3 min readUnity3d3 min read
Feb 20Spatial Sound and Music in TimelineAudio Tracks allow you to add background music and sound effects in a straightforward easy process. …Unity3d5 min readUnity3d5 min read